Projects

The Long Crawl

The Long Crawl

Unreal Engine 5 gameplay prototype featuring custom movement, dash mechanics, NPC navigation, and state-based enemy AI.

Voxel Engine terrain

Voxel Engine (MoiCraft)

Real-time C++ and OpenGL voxel engine with chunk meshing, multithreaded generation, and procedural terrain.

Magic Mayhem

Magic Mayhem

Co-op wave survival game with scalable enemy waves, player abilities, and multiplayer gameplay systems.

About Me

Moises Castro

Hi! I'm Moises, a programmer and MSCS student at Georgia Tech with a background in mechanical engineering. I'm interested in game development, graphics programming, and engine development, and I enjoy working on the systems behind real-time games and rendering.

Outside of programming, I enjoy running, video games, and hiking.