Orca Engine
A 3D rendering engine and editor built with Vulkan 1.3, featuring a custom ECS, offscreen editor viewport, Phong lighting, 8x MSAA, directional shadow mapping with PCF filtering, scene serialization, and real-time rendering diagnostics.
A 3D rendering engine and editor built with Vulkan 1.3, featuring a custom ECS, offscreen editor viewport, Phong lighting, 8x MSAA, directional shadow mapping with PCF filtering, scene serialization, and real-time rendering diagnostics.
Unreal Engine 5 gameplay prototype featuring custom movement, dash mechanics, NPC navigation, and state-based enemy AI.
Real-time C++ and OpenGL voxel engine with chunk meshing, multithreaded generation, and procedural terrain.
Co-op wave survival game with scalable enemy waves, player abilities, and multiplayer gameplay systems.
Hi! I'm Moises, a programmer and MSCS student at Georgia Tech with a background in mechanical engineering. I'm interested in game development, graphics programming, and engine development, and I enjoy working on the systems behind real-time games and rendering.
Outside of programming, I enjoy running, video games, and hiking.